Associate Professor
International Computer Institute
Ege University
35100 Bornova, İzmir, TURKEY
Office: 220 International Computer Institute Building
Email:murat.kurt@ege.edu.tr
Phone: +90-232-3113227
Fax: +90-232-3887230
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The documents available from this site are provided as a means to ensure timely dissemination of technical work on a noncommercial basis. Copyright and all rights therein are maintained by the authors or by other copyright holders, notwithstanding that they have offered their works here electronically. It is understood that all persons copying this information will adhere to the terms and constraints invoked by each author's copyright. These works may not be reposted without the explicit permission of the copyright holder (Wiley, ACM, Eurographics, IEEE, Elsevier, Academic Press, etc.). Permission to make digital or hard copies of part or all of these works for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage. The electronic version of some of the works available from this site may differ from the definitive published version.

Publications
     
  2022    
 

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An Analysis of Goniochromatic and Sparkle Effects on Multi-Layered Materials
Sermet Mir, Barış Yıldırım and Murat Kurt

Journal of Science and Engineering, Vol. 24, Issue 72, pp. 737–746, 2022
[Paper][BibTeX Entry]

  2021    
 

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GenSSS: a genetic algorithm for measured subsurface scattering representation
Murat Kurt

The Visual Computer, Vol. 37, Issue 2, pp. 307–323, 2021
[Paper][Supplemental Web Page][BibTeX Entry]

  2020    
 

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A Genetic Algorithm Based Heterogeneous Subsurface Scattering Representation
Murat Kurt

Proceedings of the 8th Eurographics Workshop on Material Appearance Modeling: Issues and Acquisition (MAM '20), London, UK, pp. 13-16, 2020
[Paper][Presentation Slides][Talk Video][BibTeX Entry]

 

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Compact and intuitive data-driven BRDF models
Tanaboon Tongbuasirilai, Jonas Unger, Joel Kronander and Murat Kurt

The Visual Computer, Vol. 36, Issue 4, pp. 855–872, 2020
[Paper][Supplemental Web Page][BibTeX Entry]

  2019    
 

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Experimental Analysis of QEM Based Mesh Simplification Techniques
Ecem İren and Murat Kurt

Contemporary Topics in Computer Graphics and Games: Selected Papers from the Eurasia Graphics Conference Series, chapter 13, pp. 233-241, 2019
[Chapter 13][Book][BibTeX Entry]

 

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An Efficient Plugin for Representing Heterogeneous Translucent Materials
Sermet Önel, Murat Kurt and Aydιn Öztürk

Contemporary Topics in Computer Graphics and Games: Selected Papers from the Eurasia Graphics Conference Series, chapter 18, pp. 309-321, 2019
[Chapter 18][Book][BibTeX Entry]

 

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Real-Time Shading with Phong BRDF Model
Murat Kurt

Journal of Science and Engineering, Vol. 21, Issue 63, pp. 859–867, 2019
[Paper][BibTeX Entry]

  2018    
 

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A Survey of BSDF Measurements and Representations
Murat Kurt

Journal of Science and Engineering, Vol. 20, Issue 58, pp. 87–102, 2018
[Paper][BibTeX Entry]

  2017    
 

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Experimental Analysis of QEM Based Mesh Simplification Techniques
Ecem İren and Murat Kurt

Proceedings of the 4th International Conference on Computer Graphics, Animation and Gaming Technologies (Eurasia Graphics '17), İstanbul, Turkey, pp. 1-10, 2017
[Paper][Presentation Slides][BibTeX Entry]

 

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Efficient BRDF Sampling Using Projected Deviation Vector Parameterization
Tanaboon Tongbuasirilai, Jonas Unger and Murat Kurt

Proceedings of the IEEE International Conference on Computer Vision Workshops (ICCVW ’17), Venice, Italy, pp. 153-158, 2017
[Paper][Presentation Slides][BibTeX Entry]

 

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Experimental Analysis of BSDF Models
Murat Kurt

Proceedings of the 5th Eurographics Workshop on Material Appearance Modeling: Issues and Acquisition (MAM '17), Helsinki, Finland, pp. 35-39, 2017
[Paper][Presentation Slides][Talk Video][BibTeX Entry]

  2016    
 

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A Data-Driven BSDF Framework
Murat Kurt, Greg Ward and Nicolas Bonneel

Proceedings of the ACM SIGGRAPH 2016 (SIGGRAPH ’16), Posters, Anaheim, California, USA, pp. 31:1-31:2, 2016
[Paper][Poster][Video][BibTeX Entry]

  2014    
 

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An Efficient Plugin for Representing Heterogeneous Translucent Materials
Sermet Önel, Murat Kurt and Aydιn Öztürk

Proceedings of the 2nd International Conference on Computer Graphics, Animation and Gaming Technologies (Eurasia Graphics '14), Ankara, Turkey, pp. 2:1-2:5, 2014
[Paper][Presentation Slides][BibTeX Entry]

 

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Grand Challenges in BSDF Measurement and Modeling
Murat Kurt

The Workshop on Light Redirection and Scatter: Measurement, Modeling, Simulation, Lucerne, Switzerland (Invited Talk), 2014
[Paper][Presentation Slides][BibTeX Entry]

 

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Reducing Anisotropic BSDF Measurement to Common Practice
Greg Ward, Murat Kurt and Nicolas Bonneel

Proceedings of the 2nd Eurographics Workshop on Material Appearance Modeling: Issues and Acquisition (MAM '14), Lyon, France, pp. 5-8, 2014
[Paper][BibTeX Entry]

 

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Mobile GPU-Based Importance Sampling
Özkan Anıl Töral, Serkan Ergun, Murat Kurt and Aydιn Öztürk

Proceedings of the IEEE 22nd Signal Processing and Communications Applications Conference (SIU '14), Trabzon, Turkey, pp. 510-513 (in Turkish), 2014
[Paper][Presentation Slides][BibTeX Entry]

 

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Improving Visual Perception of Augmented Reality on Mobile Devices with 3D Red-Cyan Glasses
Cengiz Güngör and Murat Kurt

Proceedings of the IEEE 22nd Signal Processing and Communications Applications Conference (SIU '14), Trabzon, Turkey, pp. 1706-1709 (in Turkish), 2014
[Paper][Presentation Slides][BibTeX Entry]

 

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An Efficient Model for Subsurface Scattering in Translucent Materials
Murat Kurt

Ph.D. Thesis, International Computer Institute, Ege University, Turkey, 122 pages (in Turkish), 2014
[Ph.D. Thesis in Turkish][Ph.D. Thesis Abstract in English][BibTeX Entry]

  2013    
 

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A Compact Tucker-Based Factorization Model for Heterogeneous Subsurface Scattering
Murat Kurt, Aydιn Öztürk, and Pieter Peers

Proceedings of the 11th Theory and Practice of Computer Graphics (TPCG '13), Bath, UK, pp. 85-92, 2013
[Paper][Talk Video Link 1][Talk Video Link 2][BibTeX Entry]

 

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A Heterogeneous Subsurface Scattering Representation Based on Compact and Efficient Matrix Factorization
Murat Kurt and Aydιn Öztürk

Proceedings of the 24th Eurographics Symposium on Rendering (EGSR '13), Posters, Zaragoza, Spain, 2013
[Paper][Poster][Online Version][BibTeX Entry]

  2012    
 

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A Practical Framework for Sharing and Rendering Real-World Bidirectional Scattering Distribution Functions
Greg Ward, Murat Kurt and Nicolas Bonneel

Technical Report LBNL-5954E, Lawrence Berkeley National Laboratory, 2012
[Tech. Report][Video Link 1][Video Link 2][BibTeX Entry]

 

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Real-time Kd-tree Based Importance Sampling of Environment Maps
Serkan Ergun, Murat Kurt and Aydιn Öztürk

Proceedings of the 28th Spring Conference on Computer Graphics (SCCG '12), Budmerice, Slovakia, pp. 77-84, 2012
[Paper][Presentation Slides][BibTeX Entry]

 

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Representing BRDF by Wavelet Transformation of Pair-Copula Constructions
Ahmet Bilgili, Aydιn Öztürk and Murat Kurt

Proceedings of the 28th Spring Conference on Computer Graphics (SCCG '12), Budmerice, Slovakia, pp. 63-69, 2012
[Paper][Presentation Slides][BibTeX Entry]

  2011    
 

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A General BRDF Representation Based on Tensor Decomposition
Ahmet Bilgili, Aydιn Öztürk and Murat Kurt

Computer Graphics Forum (Presented at Eurographics 2012), Vol. 30, Issue 8, pp. 2427-2439, 2011
[Paper][Presentation Slides][Supplemental Document][BibTeX Entry]

 

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Development of a Computer Aided Die Design Software and Die Design Process Modeling
Mustafa Bintas, Aydin Ozturk, Cengiz Gungor, Aycan Tutay, Ahmet Bilgili, Murat Kurt, Serkan Ergun, Tugce Kayitken and Ercan Gercek

Proceedings of the 6th International Conference and Exhibition on Design and Production of Machines and Dies/Molds, Ankara, Turkey, pp. 285–290, 2011
[Paper][BibTeX Entry]

 

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Adaptive Sampling for Global Illumination Rendering
László Szécsi, László Szirmay-Kalos, Murat Kurt and Balázs Csébfalvi

Computer Graphics and Geometry, Vol. 13, Issue 1, pp. 14–30, 2011
[Paper][BibTeX Entry]

  2010    
 

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A Copula-Based BRDF Model
Aydιn Öztürk, Murat Kurt and Ahmet Bilgili

Computer Graphics Forum, Vol. 29, Issue 6, pp. 1795–1806, 2010
[Paper][BibTeX Entry]

 

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Modeling BRDF by a Probability Distribution
Aydιn Öztürk, Murat Kurt and Ahmet Bilgili

Proceedings of the 20th International Conference on Computer Graphics and Vision (GraphiCon'2010), St. Petersburg, Russia, pp. 57-63, 2010
[Paper][Presentation Slides][BibTeX Entry]

 

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Adaptive Sampling for Environment Mapping
László Szécsi, László Szirmay-Kalos, Murat Kurt and Balázs Csébfalvi

Proceedings of the 26th Spring Conference on Computer Graphics (SCCG '10), Budmerice, Slovakia, pp. 69-76, 2010
[Paper][Link][The Best Paper Award!][BibTeX Entry]

 

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Adaptive Sampling with Error Control
László Szécsi, László Szirmay-Kalos and Murat Kurt

Proceedings of the Fifth Hungarian Conference on Computer Graphics and Geometry, Budapest, Hungary, pp. 47-54, 2010
[Paper][BibTeX Entry]

 

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An Anisotropic BRDF Model for Fitting and Monte Carlo Rendering
Murat Kurt, László Szirmay-Kalos and Jaroslav Křivánek

SIGGRAPH Computer Graphics, Vol. 44, Issue 1, pp. 1-15, 2010
[Paper][Video][BibTeX Entry]

  2009    
 

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A Survey of BRDF Models for Computer Graphics
Murat Kurt and Dave Edwards

SIGGRAPH Computer Graphics, Vol. 43, Issue 2, pp. 1-7, 2009
[Paper][Video][BibTeX Entry]

  2008    
 

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Representing BRDFs Using SOMs and MANs
Murat Kurt and Muhammed Gökhan Cinsdikici

SIGGRAPH Computer Graphics, Vol. 42, Issue 3, pp. 1-18, 2008
[Paper][BibTeX Entry]

 

Linear approximation of Bidirectional Reflectance Distribution Functions
Aydin Ozturk, Murat Kurt, Ahmet Bilgili and Cengiz Gungor

Computers & Graphics, Vol. 32, Issue 2, pp. 149-158, 2008
[Paper][BibTeX Entry]

  2007    
 

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A New Illumination Model in Computer Graphics
Murat Kurt

M.Sc. Thesis, International Computer Institute, Ege University, Turkey, 140 pages (in Turkish)
, 2007
[M.Sc. Thesis in Turkish][M.Sc. Thesis Abstract in English][BibTeX Entry]

  2006    
 

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Polynomial Approximation of Blinn-Phong Model
Aydin Öztürk, Ahmet Bilgili and Murat Kurt

Proceedings of the 4th Theory and Practice of Computer Graphics (TPCG '06), Middlesbrough, UK, pp. 55-61
, 2006
[Paper][BibTeX Entry]